Showing posts with label general thoughts. Show all posts
Showing posts with label general thoughts. Show all posts

Friday, 23 July 2021

Captain's Blog - Farewell TMU and Ken White the Lord of the Dance

Taken me some time to properly digest this and the implications, but he's my take, for what it's worth.

Ken was the beating heart and soul of the TMU community; he provided the place when The Movies site went down (the prequel to the site beign nuked from orbit permanently by Lionhead, which we knew was going to come, irrespective of the Lionhead Defense Team....) and was responsible for keeping it going for many, many years for little to no return other than the fact he wanted to support the community that grew out of The Movies.

He gave of his time, money and effort freely and with nary a second thought; he proudly declared his interests from the rooftops and, together with Roger, Monk and Cathy, kept us smiling and informed with a plethora of guests over the years with The Sunday Show, and he was an inspiration, touchstone and even, dare I say, friend over the years.

Now his light has gone out of the universe, and we are all the sadder for it.

Ken White was a giant of the early animation community and essentially singlehandedly formed the community that a bunch of us were blessed to be a part of from 2007-2012 and beyond (inn it's prime).

Coupled with the annual renewal for the TMU movie site and forums (when it always went offline), with his passing, TMU is now no more too.

A sad time indeed.

Sunday, 14 February 2021

Captain's Blog: Woe to me

Bah!

Work is kicking my arse at the moment; too much to do and pushing 12 hour days remotely (most of it spent in meetings) is leaving me drained and bereft of thought, so have made next to no progress in anything animation related.

What little time I do have is spent mainly idly watching crap on Youtube or planning and playing in my current RPG campaign, which is at least keeping me sane!

Hopefully, once the impending house move is complete and April is out of the way (the big "kick off" point of all the work that has been ramping up for the last two years), things will ease off sufficiently for me to be able to think about more movies, but at the moment there's bugger all chance of me getting anything done.

So, I'm still here, and still chipping slowly away at stuff.... just not as prolifically as I'd like!

Tuesday, 2 February 2021

Captain's Blog - Completely Machinima

 

There's a new podcast coming this week hosted by Ricky Grove, Phil Rice, Damien Valentine and Tracy Harwood.  Exciting news worth keeping an eye (and ear) on!  Starts Feb 4.

 "Join Phil, Ricky, Tracy and Damien on the first Thursday of every month for an hour-long show that will entertain and enlighten you!"

 https://completelymachinima.com/

A long needed show to showcase machinima, with some top names that any machinimator worth their salt should sit up and take notice of, this should go on everyone's "must listen" list!

 

Sunday, 13 December 2020

Captain's Blog: The Festive season approaches

Wow; works is really kicking my arse right now, so had previous little time to do much of anything.

Work on Fortune and Glory has stalled, work on my secret TM project has stalled, work on my new MS project as stalled... everything is in hiatus just now.

Hoping to get some more free time to turn to production work again after Xmas, so we'll see....

Friday, 20 November 2020

Captain's Blog: "The Zone"

"They call it "The Zone"'; a precisely circular, 1 mile wide area of land in the middle of England. It sits there, day in, day out, swathed in mist, and formed into a dome that never strays more than a few inches one way or another, that covers the area to a height of 304 feet exactly, precisely in the middle; we know, we've checked. More than once.

Well, when I say “never strays”, that is unless it's had one of it’s periodic and unpredictable expansions the Zone goes through every now and then. One moment it's still, gently roiling against what to all intents and purposes is an invisible wall. The next, it's swallowed up a meter, two meters, 50 meters, a kilometre... in the 5 years since the "Event", it's expanded 8 times, all differently, all at different speeds, all precisely centred on ground zero. And no-one knows why.

No-one knows why it happened in the first place either, or how, but the Event changed the world. A mile-wide dome of mist silently appeared literally overnight in a field in England and nothing was ever the same again.

The first people to approach it were driven mad; the first people to try to breach it died; the first people who tried to harness it made it grow. Now, 5 years later, it’s 20 miles wide from point to point and exactly the same height as it’s always been.

They tried to investigate it, obviously. As I said, in the 5 years since The Event happened, it’s swelled 8 times and breached it’s containment on 5 occasions. They just move the perimeter back, now; it’s all they can do.

They sent unmanned probes in, of course. Every one of them failed; they sent in special guinea pigs; every one of them died. Then they figured out why...

Technology goes bizarre crossing what we call The Boundary; anything that uses electricity of even the tiniest amount stops working if it goes from one side to the other without suitable protection. And that includes the human brain. One step inside that misty wall without an isolation suit, and your brain and central nervous system stop instantly as every microscopic electrically charged neuron or nerve signal immediately ceases; at least, that’s what they told us. A quick and painless way to die, for sure, but not one I would recommend to anyone.

It took 3 years of hard, painstakingly gathered evidence to come up with a solution. Along with over 95 million pounds and the lives of over 400 people, of course. And that was just the start...

And then they sent us in.

Beyond the Boundary is a misty realm, dotted with the ruins of the world it’s swallowed. 20 miles of gobbled up land, complete with roads, trees, houses and dead bodies. Weirdly, the animals that got sucked in survived, and no-one knows why that is, either.

The problem is, you push past 20 miles and you don’t come out the other side. The land just gets… stranger. Entire ruined settlements that look like they came out of either a sci-fi movie or a history documentary, or sometimes both, dotted around in almost logical places. Odd objects like monoliths that have never stood on Earth rise up through the mists. And freaky things that have never walked the land outside a horror story call this place “home”.

And that doesn't account for the reports of survivors that somehow didn't get "switched off" when they got swallowed by the Boundary.  Or the other man-like figures that my fellow Pathfinders were always reluctant to put on official reports, for fear of the "scowl" and the inevitable hauling off to be psych-tested to make sure you weren't going to go completely postal at the next opportunity.  Me? I've seen things in there I don't ever want to remember, and certainly aren't going to write down here; I have enough of a hard time trying to blot it out with Scotch and deliberately pretendng some of it never happened without putting it here to constantly remind me.

We’ve been looking for 5 years; looking for an answer; looking for “why”. Why did this happen? Some massive cosmic mistake? A completely random confluence of events? A directed attack? An attempt to contact mankind, or something else? No-one knows.

Oh, there are plenty of theories, of course; an overlap with a parallel world; a breach between dimensions where they all bleed into one. The result of an experiment gone wrong. And that’s just the 3 that get the most traction. I’m not counting the bizarro ones, the mad ones, the internet conspiracy ones, the religious ones.

All we know is it happened, and the Zone is here now, and doesn’t look like it’s going away any time soon.

And pretty soon, I’ll have to go back into it again.

Who am I? Well, I suppose introductions are in order. The name’s Ramsey, Michael Ramsey. More properly, I suppose it’s “Corporal Mike Ramsey, D Squadron, 22 SAS”, if such things still mattered. They don’t, incidentally… I’ve not been a soldier now for 3 years at least, and it’s been 2 since I last drove through the gates to what the smart arses in R&B call “the Foyer”, the latest incarnation of the departure point into the Zone.

It’s a square mile of concrete, muddy field, gravel and tarmac… which keeps being moved every time the bloody thing swells. I know it’s moved since I was last there, as I’ve seen the news reports; it grew again 3 weeks ago and another 5 miles of England’s Green and Pleasant Lands are now gone into that foggy hole where nothing ever comes back from.

Apart from the Pathfinders, of course.

That’s what we were called; Pathfinders. A good enough name for what we did. Trailblazers was considered a little too outre, and Guinea Pigs was frowned upon as too negative, even though that’s what most of us were.

20 of us to begin with, fresh faced, eager and from different backgrounds; scientists, doctors, soldiers, engineers; of those original 20, there ain’t many of us left. 2 died of some weird infection that they contracted on the other side; 4 died as a result of complications from injuries caused by accidents, 1 died in a scuba diving accident, 1 was a victim of a hit and run and another was murdered by his wife when she found out about the affair he was having with her best friend.

10 of us died fighting the things that crawl, flap and skitter on the other side. Occupational hazard, they call it, and it is, really. Not that it makes it any easier, of course.

I guess that leaves me and Ian Parker; he got injured rescuing a load of civilians who got caught in the Boundary when it last swelled; he still walks with a limp, but he managed to save 3 of them before the rest of the coach party crossed the Boundary and just “stopped”, as most things do. He’s project director, now; riding a desk and not a trail quad or armoured car.

And me? Well, I retired. More correctly, I was retired, mainly because of the way I drank, I guess.

Or maybe it was the way I woke up screaming in the night and couldn’t remember why.

Or the 3 times I nearly killed my camp mates in my sleep without even waking up.

My wife left me before then, thank christ; the last thing I wanted was to wake up and find me standing over her bloody corpse. I can’t say I blame her, to be honest; if I was shacked up with some borderline psychopathic loon who could kill a man with a toothbrush, I’d have fucked off pretty damn quickly, too.

So, I was psych-evaluated, poked, prodded, tested, considered “safe” to be let go, plied with enough secrecy documents to sink a battleship and quietly shipped off to my “retirement”, with the obligatory warnings not to talk about what I’d seen, or done, or I’d spend eternity rotting in a dark cell somewhere where I’d never see the light of day again. Either that or, depending on what I blabbed or wrote about and who to, end up meeting with a dodgy looking bloke at some ungodly hour with a sharpened umbrella or a silenced 9mm.

I wasn’t interested in either of those, naturally. I just wanted to be left alone to drink myself slowly to death, preferrably somewhere nice and warm and not damp and cold. That feeling brought back too many memories of fumbled, mad scrambling in the dark, running firefights and warm, sticky blood on my hands.

They replaced us as we “dropped out”, naturally; fresh meat for the grinder, all fresh faced and young, eager to please their superiors or governmental leash holders. Promises of fortune and glory, enough cash to sleep comfortably for the rest of your life, fame and celebrity always makes sure there’s a line of hopefuls from all over the world ten miles long, champing at the bit to step up and be the hero. I know; I was one of them when I started. That soon wore off, tnough, and I can’t say I was sorry when I drove out of those gates for the last time, hoping… dreading I’d never, ever have to go back.

Of course, I never expected to get a call from Parker. Hell, I never expected what happened to prompt that call, either. But, as one of my dead colleagues always used to say “once the Zone has it’s hooks in you, you’ll always end up going back, whether you want to or not”.

And I sure as hell didn’t want to. But I wasn’t given a lot of choice… and,to be honest, I think a part of me needed to go back, one last time. Just to… I dunno. Say goodbye, maybe?

Weird, I know. I don’t expect anyone who’s never been in there to understand what I mean, but there’s this niggling voice at the back of my mind that still, even now, whispers in the quiet of the night “but what does it all mean?”

I guess that voice is happy it’s got another shot at trying to find out. And, strangely, so am I..." 



Some snippets from a background document that details some of the story behind a project I'm toying with.... keep an eye out for more....

Friday, 25 September 2020

Captain's Blog: False starts and new beginnings...

After a false start... or two... or three.. years(!), I'm finally in a position to start thinking about machinimating again... but doing what?

I've managed to finally get The Movies working (as far as I can tell) on Win 10 (still need to check how it renders, etc), and recovered some mods, textures and even script files from an old hard drive I checked recently, so I've got at least a basic start.  But what to do with it?

Moviestorm appears to have shrivelled on the vine (sadly, as that had massive potential, but ShortFuse nowadays seem to be focussed on their new VR app and have left their former flagship project to wither on the vine like a red headed step child (shades of Lionhead there, I feel).  If they ever decide to drop the price of the perpetual license (I own most of the content packs and with a 4 year old in the current financial climate, shelling out £150 for a piece of software that I used to love, which has effectively been abandoned, isn't an option, plus I need the modding workshop which, last time I checked, I couldn't get to work, so that's not an option), I'd probably pick it back up like a shot.

iClone I just can't justify; while I have v4, I never really gelled with it and just don't have the time to devote to learning how it all works these days, plus the amount it'd cost to get what I'd need to do half what I'd probably like to with it just isn't an option.

Most of the "old school" team have gone, moved onto other things a loooooong time ago, and my old haunts and hangouts are nowhere near as lively as they once were.  I don't have access to the same talented crew of enthused people I used to work with, and I have a lot less time now than I used to have to devote to such creative endeavours as I once did.

But, I'll do something... even if just to prove I've still got it... but I dunno what, yet :)

If anyone is still around, drop me a comment below or even drop in and visit TMU again, even if just to shoot the breeze (although if you want to enthuse me with something new, I'm all ears 👂)


Sunday, 1 January 2017

I'm back, baby :)

Geez... was it really 6 years ago that I made my last post here??

After many years of external issues interrupting my machinima making efforts, lost data, disillusionment, family, birth of a new daughter this year and flirting with WoW again, I've finally ended my self-imposed exile to reconnect with my love of 3d animated movie making.

Sadly, as my one and only PC now has Win 10 installed on it, my days of The Movies are over and done with (as the program won't run under Windows 10, which is a major ball-ache but not unexpected after such a long time).

So, it's back with Moviestorm with a vengeance, it would seem (although I have iClone 5, it's both a little long in the tooth now and I'm no further along with learning it than I was 5 years ago and I don't have the freetime I once had to spend most of it learning how to use it again from scratch!)

Odyssey; well, as much as I'd like to carry on with this, there are a lot of near unsurmountable issues with carrying on where I left off -

1. I lost all the scripts and part finished work on my PC following a burglary a couple of years ago, and would have to restart from scratch... a pain in the arse, but still not completely a write-off (although trying to remember where I was originally going to go with it is a none-starter after so much time!)

2. The loss of The Movies; would mean having to completely redo all the props, costumes etc (which I have little time for, and what meagre modding ability I DID have for MS is loooong forgotten through disuse!), and also precludes some of the alien races as they had specific looks that are probably undoable in MS anyway. Luckily, I have all the original mesh files for the TM props I had, but no way to convert these into MS props, so that's a none-starter.

3. Cast; probably the biggest issue, as most of the incredibly talented cast have drifted away from the machinima scene over the years and are probably no longer interested in spending hours of their time to voice a series that started and never got finished.

4. Time; with a new daughter, new responsibilities and a lot more constraints on my time nowadays, I've got nowhere near enough spare time to devote to filming and writing as I used to, which means a lot less time to devote to such a long term project; again, not a completely unsurmountable obstacle, but one that would delay further production significantly.

So, what IS next for me?

Well, I was toying with the idea of a kind of "documentary" to tie up the loose ends of the Odyssey story and lay out where I envisaged it going over the remains of Season Two and onto Season 3 and 4 to deliver some closure to the project; quite how I'd do it, I dunno (as I lost all the props etc that I originally had on my PC that was half-inched and as mentioned above, without assistance in recreating them, it would be difficult to do without them).

Other than that, I have a couple of other ideas in the fire for movies, just to get my hand back in again after so long, but we'll see what the next project is, as again it would require some specific props I no longer have (and some new ones), and that is something I don't have the time or the skill to come up with these days!

So, I'm back on the doorstep, backpack in hand and looking at the big, open, blank field ahead of me again and wondering what's next; kinda exciting!

Wednesday, 17 August 2011

Captain's Blog: "We were on a BREAAAKKK!!" Update

...and still am...

Just dropping a note to those who read the tripe I scribble on here and have passed on their good wishes, and those who have mailed me over the last few weeks inquiring about how I'm getting on and so forth; hearty thanks to those goodly folk for your thoughts and support; it's much appreciated.

So, an update... where are we?

Still in the Slough of Despond, I'm afraid!  Life is mad as a brush right now, so I still don't have the time to sit down and write or film or practically anything right at the moment.

Following the estate sorting issue I had to contend with (which left a bitter taste in my mouth and is something I could really have done without; family... jeeeez), there came a mass of stuff from out of left field at work, coupled with trying to find a new job so I can move (as some of you may know, my missus and I have been trying to move back to the North West (my home region) for over a year and, as the wife has already been working up there for a year while I've been trying to get myself something that pays at least as well as my current job (not easy in the current economic climate), we've had precious little time to spend together and the whole thing has been taking it's toll), as well as outside work I've taken on to give us more "pin money", as well as my PC gasping out it's last and being now practically fit only for propping up the shelf in the corner, it's been an irritating and taxing couple of months.

I've made commitments to people for lines for projects they've started (some quite a while ago, mentioning no names... :P), which I'm honouring, along with lending my weedly skillz to Team Wartechnica where I can again this year, but other than that I'm not in a position either time or technology wise to do any animation work or take on any extra "work" outside of what I've already got.

As far as projects go, everything on my side has come to a screeching halt until the situation improves; no time for writing means no further scripts for Odyssey at the moment (and, if I've got no time for writing, I damn sure can't sit down and try to string a movie together right now), so we're still on hiatus.

I do try to drop in here and there when I have a spare few minutes, but I literally have very scant time free at the moment, so if you're wondering why I haven't posted or responded to emails, that's why (when it comes to emails, right now I'm wading through a ton of stuff I haven't had a chance to catch up with in my "general" mailbox, as well as my "personal personal" mail and that's a ton of stuff to go through!)

Because of the lack of free time and the general slow down at this time of year, the Ollies has also gone into hibernation this time, unfortunately (as if you hadn't already guessed :P).  It does mean that, given the extra time, we'll hopefully bring it back next year in a leaner, meaner full-fighting trim (look on the bright side!); although it's fun, it's bloody hard work for all involved behind the scenes, and I just haven't got the time to take on what is effectively an extra full-time job this year with everything else on my plate.

So, there we have it.  I'm not around right now and for the foreseeable... annoying, especially when I was approached about Eldritch considering being shown at Dragon*Con this year (which was a massive surprise, an honour and a tribute to Mac's scripting and the acting talents of Bezzer, Mac, KV and Tom).  Once things settle down, I'll be back with a bang... or a whimper, dependant on whether I stub my toe or not!

Aloha; auf wiedersehen, adieu, fare thee well, etc until next time!

UPDATE: Eldritch IS being shown at Dragon*Con this year :)  I'm immensely proud of the this fact, more for Mac's work on the script and Mac and Bezzer and KV and Tom and the wife for their work on the voices than anything else; congrats, guys!

If you happen to be there, it's being shown in the block between 10:00am-12:30pm on Saturday, September 3rd at the Sheraton Hotel (MMO Track room - check the program booklet for exact room).

Captain's Blog: TMU has resurfaced!

Happened to notice the dial on my browser suddenly showing the TMU site thumbnail again today, so tried going onto tmunderground and... it w...